Searing Blast
Mage · changed
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Classic Era 1.15.9.69722
Searing Blast
80 Mana30 yd range
Instant8 sec cooldown
Requires Mage
Requires level 30
Blasts a target for 60 Fire damage and increases damage done to target by Fire damage by 10 for 30 sec.
Forever Beta 1.60.1.69893
Searing Blast
(Forever Beta 1.60.1.69893 does not state this value)100 yd range
Instant(Forever Beta 1.60.1.69893 does not state this value)
Requires Mage
Requires level 30
Blasts a target for 56 Fire damage and increases Fire damage done to target by 10 for 30 sec.
What changed from Classic Era 1.15.9.69722
| Field | Classic Era 1.15.9.69722 | Forever Beta 1.60.1.69893 |
|---|---|---|
| Description | Blasts a target for 60 Fire damage and increases damage done to target by Fire damage by 10 for 30 sec. | Blasts a target for 56 Fire damage and increases Fire damage done to target by 10 for 30 sec. |
| Items | Searing Needle | — |
| Range | 30 yd range | 100 yd range |
Technical fields (1)
Bitmasks, expansion numbers and the client's own unnamed columns. They changed, and nothing a player sees changed with them.
| Field | Classic Era 1.15.9.69722 | Forever Beta 1.60.1.69893 |
|---|---|---|
| Raw Description | Blasts a target for $s1 Fire damage and increases damage done to target by Fire damage by $s2 for $d1. | Blasts a target for $s1 Fire damage and increases Fire damage done to target by $s2 for $d. |
Forever Beta 1.60.1.69893 does not state these values
These are not changes: Forever Beta 1.60.1.69893 carries no value for them, so the Classic Era 1.15.9.69722 value is the last one anybody could read.
| Field | Classic Era 1.15.9.69722 | Forever Beta 1.60.1.69893 |
|---|---|---|
| Cooldown | 8 sec cooldown | not stated |
| Cost | 80 Mana | not stated |
Also changed: Effects. See the section for it on this page.
Effects
| # | Effect | Aura | Value | Period | Radius | Chain | Trigger |
|---|---|---|---|---|---|---|---|
| 1 | 2 | 56 | |||||
| 2 | 6 | 13 | 10 |
Effect and aura numbers are the client's enum ids; values follow the vanilla base-points-plus-die-sides rule with level scaling at the spell's max level.
