Create Firestone
Rank 4 · Warlock · Demonology · changed
Classic Era 1.15.9.69722
Create Firestone (Major)
1100 Mana
3 sec cast
Requires Warlock
Requires level 56
Reagents: Soul Shard
Creates a Major Firestone which can be equipped in the off hand. When equipped, enchants the main hand weapon with fire, granting each attack a chance to deal 80 to 120 additional Fire damage. In addition, equipping the Major Firestone increases the damage done by fire spells by 21.
Conjured items disappear if logged out for more than 15 minutes.
Anniversary (TBC) 2.5.6.69795
Create Firestone
Rank 4
1100 Mana
3 sec cast
Requires Warlock
Requires level 56
Reagents: Soul Shard
Creates a Major Firestone which can be equipped. When equipped, enchants the main hand weapon with fire, granting each attack a chance to deal 80 to 120 additional Fire damage. In addition, equipping the Major Firestone increases the damage done by fire spells by 21.
Conjured items disappear if logged out for more than 15 minutes.
Changed fields
| Field | Classic Era 1.15.9.69722 | Anniversary (TBC) 2.5.6.69795 |
|---|---|---|
| Description | Creates a Major Firestone which can be equipped in the off hand. When equipped, enchants the main hand weapon with fire, granting each attack a chance to deal 80 to 120 additional Fire damage. In addition, equipping the Major Firestone increases the damage done by fire spells by 21. Conjured items disappear if logged out for more than 15 minutes. | Creates a Major Firestone which can be equipped. When equipped, enchants the main hand weapon with fire, granting each attack a chance to deal 80 to 120 additional Fire damage. In addition, equipping the Major Firestone increases the damage done by fire spells by 21. Conjured items disappear if logged out for more than 15 minutes. |
| Name | Create Firestone (Major) | Create Firestone |
| Rank | — | Rank 4 |
Effects
| # | Effect | Aura | Value | Period | Radius | Chain | Trigger |
|---|---|---|---|---|---|---|---|
| 1 | 24 | 1 |
Effect and aura numbers are the client's enum ids; values follow the vanilla base-points-plus-die-sides rule with level scaling at the spell's max level.