Enchant Weapon - Icy Chill
Enchanting · changed
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Classic Era 1.15.9.69722
Enchant Weapon - Icy Chill
5 sec cast
Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Miscellaneous, Daggers, Spears
Reagents: Small Brilliant Shard (4), Essence of Water, Essence of Air, Icecap
Tools: Runed Truesilver Rod
Permanently enchant a melee weapon to often chill the target reducing their movement and attack speed.
Anniversary (TBC) 2.5.6.69795
Enchant Weapon - Icy Chill
5 sec cast
Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Miscellaneous, Daggers, Spears
Reagents: Small Brilliant Shard (4), Essence of Water, Essence of Air, Icecap
Permanently enchant a melee weapon to often chill the target reducing their movement and attack speed. Has a reduced effect for players above level 60.
What changed from Classic Era 1.15.9.69722
| Field | Classic Era 1.15.9.69722 | Anniversary (TBC) 2.5.6.69795 |
|---|---|---|
| Description | Permanently enchant a melee weapon to often chill the target reducing their movement and attack speed. | Permanently enchant a melee weapon to often chill the target reducing their movement and attack speed. Has a reduced effect for players above level 60. |
| Items | — | Formula: Enchant Weapon - Icy Chill |
| Tools | Runed Truesilver Rod | — |
Technical fields (1)
Bitmasks, expansion numbers and the client's own unnamed columns. They changed, and nothing a player sees changed with them.
| Field | Classic Era 1.15.9.69722 | Anniversary (TBC) 2.5.6.69795 |
|---|---|---|
| Raw Description | Permanently enchant a melee weapon to often chill the target reducing their movement and attack speed. | Permanently enchant a melee weapon to often chill the target reducing their movement and attack speed. Has a reduced effect for players above level 60. |
Effects
| # | Effect | Aura | Value | Period | Radius | Chain | Trigger |
|---|---|---|---|---|---|---|---|
| 1 | 53 | 0 |
Effect and aura numbers are the client's enum ids; values follow the vanilla base-points-plus-die-sides rule with level scaling at the spell's max level.
