Beta 17 Sept · Launch 4 Nov 2026
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Enchant Weapon - Crusader

Enchanting · changed
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Classic Era 1.15.9.69722
Enchant Weapon - Crusader
5 sec cast
Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Miscellaneous, Daggers, Spears
Reagents: Large Brilliant Shard (4), Righteous Orb (2)
Tools: Runed Arcanite Rod
Permanently enchant a melee weapon so that often when attacking in melee it heals for 75 to 125 and increases Strength by 100 for 15 sec.
Forever Beta 1.60.1.69893
Enchant Weapon - Crusader
5 sec cast
Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Miscellaneous, Daggers, Spears
Reagents: Large Brilliant Shard (4), Righteous Orb (2)
Permanently enchant a melee weapon so that often when attacking in melee it heals for 75 to 125 and increases Strength by 100 for 15 sec.

What changed from Classic Era 1.15.9.69722

FieldClassic Era 1.15.9.69722Forever Beta 1.60.1.69893
ItemsFormula: Enchant Weapon - Crusader, Enchant Weapon - Crusader
ToolsRuned Arcanite Rod

Also changed: Effects. See the section for it on this page.

Effects

#EffectAuraValuePeriodRadiusChainTrigger
1530

Effect and aura numbers are the client's enum ids; values follow the vanilla base-points-plus-die-sides rule with level scaling at the spell's max level.

Items with this effect

Reagents

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