Beta 17 Sept · Launch 4 Nov 2026
ForeverDiffLive 1.60.1.69913
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Cannibalize

Racial · Racial - Undead · changed
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Classic Era 1.15.9.69722
Cannibalize
Racial
5 yd range
Instant2 min cooldown
When activated, regenerates 7% of total health every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.
Forever Beta 1.60.1.69913
Cannibalize
Racial
5 yd range
Instant2 min cooldown
When activated, regenerates 7% of total Health and 7% of total Mana every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.

What changed from Classic Era 1.15.9.69722

FieldClassic Era 1.15.9.69722Forever Beta 1.60.1.69913
DescriptionWhen activated, regenerates 7% of total health every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.When activated, regenerates 7% of total Health and 7% of total Mana every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.
Technical fields (1)

Bitmasks, expansion numbers and the client's own unnamed columns. They changed, and nothing a player sees changed with them.

FieldClassic Era 1.15.9.69722Forever Beta 1.60.1.69913
Raw DescriptionWhen activated, regenerates $20578s1% of total health every $20578t1 sec for $20578d. Only works on Humanoid or Undead corpses within $a1 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.When activated, regenerates $20578s1% of total Health and $20578s2% of total Mana every $20578t1 sec for $20578d. Only works on Humanoid or Undead corpses within $a1 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.

Effects

#EffectAuraValuePeriodRadiusChainTrigger
1305 yd

Effect and aura numbers are the client's enum ids; values follow the vanilla base-points-plus-die-sides rule with level scaling at the spell's max level.

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