Eviscerate
Rank 1 · Rogue · Assassination · changed
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Classic Era 1.15.9.69722
Eviscerate
Rank 1
35 EnergyMelee Range
Instant
Requires Rogue
Requires level 1
Requires Melee Weapon
Finishing move that causes damage per combo point, increased by Attack Power:
1 point : 6-10 damage
2 points: 11-15 damage
3 points: 16-20 damage
4 points: 21-25 damage
5 points: 26-30 damage
Anniversary (TBC) 2.5.6.69795
Eviscerate
Rank 1
35 EnergyMelee Range
Instant
Requires Rogue
Requires level 1
Requires Melee Weapon
Finishing move that causes damage per combo point:
1 point : ${1+(5*1)+0P*0.03}-${5+(5*1)+0P*0.03} damage
2 points: ${1+(5*2)+0P*0.06}-${5+(5*2)+0P*0.06} damage
3 points: ${1+(5*3)+0P*0.09}-${5+(5*3)+0P*0.09} damage
4 points: ${1+(5*4)+0P*0.12}-${5+(5*4)+0P*0.12} damage
5 points: ${1+(5*5)+0P*0.15}-${5+(5*5)+0P*0.15} damage
What changed from Classic Era 1.15.9.69722
| Field | Classic Era 1.15.9.69722 | Anniversary (TBC) 2.5.6.69795 |
|---|---|---|
| Description | Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 6-10 damage 2 points: 11-15 damage 3 points: 16-20 damage 4 points: 21-25 damage 5 points: 26-30 damage | Finishing move that causes damage per combo point: 1 point : ${1+(5*1)+0P*0.03}-${5+(5*1)+0P*0.03} damage 2 points: ${1+(5*2)+0P*0.06}-${5+(5*2)+0P*0.06} damage 3 points: ${1+(5*3)+0P*0.09}-${5+(5*3)+0P*0.09} damage 4 points: ${1+(5*4)+0P*0.12}-${5+(5*4)+0P*0.12} damage 5 points: ${1+(5*5)+0P*0.15}-${5+(5*5)+0P*0.15} damage |
Technical fields (2)
Bitmasks, expansion numbers and the client's own unnamed columns. They changed, and nothing a player sees changed with them.
| Field | Classic Era 1.15.9.69722 | Anniversary (TBC) 2.5.6.69795 |
|---|---|---|
| Unresolved | — | ${$M1+($b1*1)+$AP*0.03}, ${$M1+($b1*2)+$AP*0.06}, ${$M1+($b1*3)+$AP*0.09}, ${$M1+($b1*4)+$AP*0.12}, ${$M1+($b1*5)+$AP*0.15}, ${$m1+($b1*1)+$AP*0.03}, ${$m1+($b1*2)+$AP*0.06}, ${$m1+($b1*3)+$AP*0.09}, ${$m1+($b1*4)+$AP*0.12}, ${$m1+($b1*5)+$AP*0.15} |
| Raw Description | Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 6-10 damage 2 points: 11-15 damage 3 points: 16-20 damage 4 points: 21-25 damage 5 points: 26-30 damage | Finishing move that causes damage per combo point: 1 point : ${$m1+($b1*1)+$AP*0.03}-${$M1+($b1*1)+$AP*0.03} damage 2 points: ${$m1+($b1*2)+$AP*0.06}-${$M1+($b1*2)+$AP*0.06} damage 3 points: ${$m1+($b1*3)+$AP*0.09}-${$M1+($b1*3)+$AP*0.09} damage 4 points: ${$m1+($b1*4)+$AP*0.12}-${$M1+($b1*4)+$AP*0.12} damage 5 points: ${$m1+($b1*5)+$AP*0.15}-${$M1+($b1*5)+$AP*0.15} damage |
Effects
| # | Effect | Aura | Value | Period | Radius | Chain | Trigger |
|---|---|---|---|---|---|---|---|
| 1 | 2 | 1 – 5 | |||||
| 2 | 3 | 0 |
Effect and aura numbers are the client's enum ids; values follow the vanilla base-points-plus-die-sides rule with level scaling at the spell's max level.
Unresolved description tokens (left visible on purpose): ${$M1+($b1*1)+$AP*0.03}, ${$M1+($b1*2)+$AP*0.06}, ${$M1+($b1*3)+$AP*0.09}, ${$M1+($b1*4)+$AP*0.12}, ${$M1+($b1*5)+$AP*0.15}, ${$m1+($b1*1)+$AP*0.03}, ${$m1+($b1*2)+$AP*0.06}, ${$m1+($b1*3)+$AP*0.09}, ${$m1+($b1*4)+$AP*0.12}, ${$m1+($b1*5)+$AP*0.15}
