Enchant Weapon - Winter's Might
Enchanting · changed
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Classic Era 1.15.9.69722
Enchant Weapon - Winter's Might
5 sec cast
Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, One-Handed Exotics, Two-Handed Exotics, Fist Weapons, Miscellaneous, Daggers, Spears
Reagents: Greater Mystic Essence (3), Vision Dust (3), Large Glowing Shard, Wintersbite (2)
Tools: Runed Golden Rod
Permanently enchant a weapon to grant up to 7 additional frost damage when casting frost spells.
Forever Beta 1.60.1.69893
Enchant Weapon - Winter's Might
5 sec cast
Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, One-Handed Exotics, Two-Handed Exotics, Fist Weapons, Miscellaneous, Daggers, Spears
Reagents: Greater Mystic Essence, Vision Dust, Large Glowing Shard, Wintersbite
Permanently enchant a weapon to grant up to 15 additional frost damage when casting frost spells.
What changed from Classic Era 1.15.9.69722
| Field | Classic Era 1.15.9.69722 | Forever Beta 1.60.1.69893 |
|---|---|---|
| Description | Permanently enchant a weapon to grant up to 7 additional frost damage when casting frost spells. | Permanently enchant a weapon to grant up to 15 additional frost damage when casting frost spells. |
| Items | — | Formula: Enchant Weapon - Winter's Might, Enchant Weapon - Winter's Might |
| Tools | Runed Golden Rod | — |
Technical fields (1)
Bitmasks, expansion numbers and the client's own unnamed columns. They changed, and nothing a player sees changed with them.
| Field | Classic Era 1.15.9.69722 | Forever Beta 1.60.1.69893 |
|---|---|---|
| Raw Description | Permanently enchant a weapon to grant up to 7 additional frost damage when casting frost spells. | Permanently enchant a weapon to grant up to 15 additional frost damage when casting frost spells. |
Also changed: Effects, Reagents. See the section for them on this page.
Effects
| # | Effect | Aura | Value | Period | Radius | Chain | Trigger |
|---|---|---|---|---|---|---|---|
| 1 | 53 | 0 |
Effect and aura numbers are the client's enum ids; values follow the vanilla base-points-plus-die-sides rule with level scaling at the spell's max level.
