Beta 17 Sept · Launch 4 Nov 2026
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Enchant Weapon - Mighty Spirit

Enchanting · changed
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Classic Era 1.15.9.69722
Enchant Weapon - Mighty Spirit
5 sec cast
Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Miscellaneous, Daggers
Reagents: Large Brilliant Shard (10), Greater Eternal Essence (8), Illusion Dust (15)
Tools: Runed Arcanite Rod
Permanently enchant a melee weapon to grant +20 Spirit.
Forever Beta 1.60.1.69893
Enchant Weapon - Mighty Spirit
5 sec cast
Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Miscellaneous, Daggers
Reagents: Large Brilliant Shard (10), Greater Eternal Essence (8), Illusion Dust (15)
Permanently enchant a melee weapon to grant +22 Spirit.

What changed from Classic Era 1.15.9.69722

FieldClassic Era 1.15.9.69722Forever Beta 1.60.1.69893
DescriptionPermanently enchant a melee weapon to grant +20 Spirit.Permanently enchant a melee weapon to grant +22 Spirit.
ItemsFormula: Enchant Weapon - Mighty Spirit, Enchant Weapon - Mighty Spirit
ToolsRuned Arcanite Rod
Technical fields (1)

Bitmasks, expansion numbers and the client's own unnamed columns. They changed, and nothing a player sees changed with them.

FieldClassic Era 1.15.9.69722Forever Beta 1.60.1.69893
Raw DescriptionPermanently enchant a melee weapon to grant +20 Spirit.Permanently enchant a melee weapon to grant +22 Spirit.

Also changed: Effects. See the section for it on this page.

Effects

#EffectAuraValuePeriodRadiusChainTrigger
1530

Effect and aura numbers are the client's enum ids; values follow the vanilla base-points-plus-die-sides rule with level scaling at the spell's max level.

Items with this effect

Reagents

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