Beta 17 Sept · Launch 4 Nov 2026
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Shield Guard

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Classic Era 1.15.9.69722
Shield Reflection
Passive
Requires Warrior
Requires Shields
A passive ability that grants a 2% chance to reflect spells while a shield is equipped.
Anniversary (TBC) 2.5.6.69795
Shield Guard
10 yd range
Instant
Requires level 64
Requires Shields
Requires Defensive Stance
Guard the friendly target with your shield, causing 20% of all melee and ranged attacks to attack you instead. Target must remain within 10 yards of the warrior. A unit can only be guarded by one Shield Guard at a time. The warrior can only Shield Guard one target at a time.

What changed from Classic Era 1.15.9.69722

FieldClassic Era 1.15.9.69722Anniversary (TBC) 2.5.6.69795
Aura DescriptionGuarded.
Cast timeInstant
ClassWarrior
DescriptionA passive ability that grants a 2% chance to reflect spells while a shield is equipped.Guard the friendly target with your shield, causing 20% of all melee and ranged attacks to attack you instead. Target must remain within 10 yards of the warrior. A unit can only be guarded by one Shield Guard at a time. The warrior can only Shield Guard one target at a time.
Iconinv_shield_05ability_warrior_shieldguard
Level064
NameShield ReflectionShield Guard
PassiveYesNo
Range10 yd range
Spell Level064
Technical fields (1)

Bitmasks, expansion numbers and the client's own unnamed columns. They changed, and nothing a player sees changed with them.

FieldClassic Era 1.15.9.69722Anniversary (TBC) 2.5.6.69795
Raw DescriptionA passive ability that grants a $s1% chance to reflect spells while a shield is equipped.Guard the friendly target with your shield, causing $s1% of all melee and ranged attacks to attack you instead. Target must remain within $a1 yards of the warrior. A unit can only be guarded by one Shield Guard at a time. The warrior can only Shield Guard one target at a time.

Also changed: Effects. See the section for it on this page.

Effects

#EffectAuraValuePeriodRadiusChainTrigger
161112010 yd

Effect and aura numbers are the client's enum ids; values follow the vanilla base-points-plus-die-sides rule with level scaling at the spell's max level.

Aura text

Guarded.

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