Lay on Hands
Rank 2 · Paladin · Holy · changed
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Classic Era 1.15.9.69722
Lay on Hands
Rank 2
40 yd range
Instant60 min cooldown
Requires Paladin
Requires level 30
Heals a friendly target for an amount equal to the Paladin's maximum health and restores 250 of their mana. Drains all of the Paladin's remaining mana when used.
Forever Beta 1.60.1.69913
Lay on Hands
Rank 2
40 yd range
Instant20 min cooldown
Requires Paladin
Requires level 30
Heals a friendly target for an amount equal to the Paladin's maximum health and restores 250 of their mana. Drains all of the Paladin's remaining Mana when used, but does not interrupt Mana regeneration.
What changed from Classic Era 1.15.9.69722
| Field | Classic Era 1.15.9.69722 | Forever Beta 1.60.1.69913 |
|---|---|---|
| Cooldown | 60 min cooldown | 20 min cooldown |
| Description | Heals a friendly target for an amount equal to the Paladin's maximum health and restores 250 of their mana. Drains all of the Paladin's remaining mana when used. | Heals a friendly target for an amount equal to the Paladin's maximum health and restores 250 of their mana. Drains all of the Paladin's remaining Mana when used, but does not interrupt Mana regeneration. |
Technical fields (1)
Bitmasks, expansion numbers and the client's own unnamed columns. They changed, and nothing a player sees changed with them.
| Field | Classic Era 1.15.9.69722 | Forever Beta 1.60.1.69913 |
|---|---|---|
| Raw Description | Heals a friendly target for an amount equal to the Paladin's maximum health and restores $s2 of their mana. Drains all of the Paladin's remaining mana when used. | Heals a friendly target for an amount equal to the Paladin's maximum health and restores $s2 of their mana. Drains all of the Paladin's remaining Mana when used, but does not interrupt Mana regeneration. |
Also changed: Effects. See the section for it on this page.
Effects
| # | Effect | Aura | Value | Period | Radius | Chain | Trigger |
|---|---|---|---|---|---|---|---|
| 1 | 67 | 0 | |||||
| 2 | 30 | 250 |
Effect and aura numbers are the client's enum ids; values follow the vanilla base-points-plus-die-sides rule with level scaling at the spell's max level.
