S03 - Druid Energize Trigger - Wildheart Raiment
· changed
Upload a screenshot from the Forever beta showing this item's tooltip; three uploads per claim are reviewed
Classic Era 1.15.9.69722
S03 - Druid Energize Trigger - Wildheart Raiment
Passive
Requires level 50
2% chance on spellcast to energize you for 300 mana, 6% chance on dealing a melee autoattack to energize you for $27784s2 Energy, and 3% chance on being hit by a melee attack to energize you for 10 Rage.
Forever Beta 1.60.1.69913
S03 - Druid Energize Trigger - Wildheart Raiment
Passive
Requires level 50
Chance on spellcast to restore 200 Mana, on melee attack to regenerate 20 Energy over 5 sec, and when struck by a melee attack to generate 10 Rage.
What changed from Classic Era 1.15.9.69722
| Field | Classic Era 1.15.9.69722 | Forever Beta 1.60.1.69913 |
|---|---|---|
| Description | 2% chance on spellcast to energize you for 300 mana, 6% chance on dealing a melee autoattack to energize you for $27784s2 Energy, and 3% chance on being hit by a melee attack to energize you for 10 Rage. | Chance on spellcast to restore 200 Mana, on melee attack to regenerate 20 Energy over 5 sec, and when struck by a melee attack to generate 10 Rage. |
| Effects | 3 entries | 1 entry |
Technical fields (2)
Bitmasks, expansion numbers and the client's own unnamed columns. They changed, and nothing a player sees changed with them.
| Field | Classic Era 1.15.9.69722 | Forever Beta 1.60.1.69913 |
|---|---|---|
| Unresolved | $27784s2 | — |
| Raw Description | $m3% chance on spellcast to energize you for $27782s1 mana, $m1% chance on dealing a melee autoattack to energize you for $27784s2 Energy, and $m2% chance on being hit by a melee attack to energize you for ${$27783s1/10} Rage. | Chance on spellcast to restore $27782s1 Mana, on melee attack to regenerate $27784o1 Energy over $27784d, and when struck by a melee attack to generate ${$27783s1/10} Rage. |
Effects
| # | Effect | Aura | Value | Period | Radius | Chain | Trigger |
|---|---|---|---|---|---|---|---|
| 1 | 6 | 4 | 5 |
Effect and aura numbers are the client's enum ids; values follow the vanilla base-points-plus-die-sides rule with level scaling at the spell's max level.
