Enchant Shield - Law of Nature
Enchanting · changed
Classic Era 1.15.9.69722
Enchant Shield - Law of Nature
5 sec cast
Requires Shields
Reagents: Large Brilliant Shard (4), Greater Eternal Essence (12), Essence of Fire (4), Essence of Water (4), Essence of Earth, Righteous Orb
Tools: Runed Arcanite Rod
Permanently enchant a Shield to add up to 30 damage to spells and up to 55 points of healing to healing spells.
Forever Beta 1.60.1.69893
Enchant Shield - Law of Nature
5 sec cast
Requires Shields
Reagents: Large Brilliant Shard (4), Greater Eternal Essence (12), Essence of Fire (4), Essence of Water (4), Essence of Earth, Righteous Orb
Permanently enchant a Shield to add up to 30 damage to spells and up to 55 points of healing to healing spells.
Changed fields
| Field | Classic Era 1.15.9.69722 | Forever Beta 1.60.1.69893 |
|---|---|---|
| Items | — | Formula: Enchant Shield - Law of Nature, Enchant Shield - Law of Nature |
| Tools | Runed Arcanite Rod | — |
Also changed, in a way a two-column table cannot show: Effects — see the section for it on this page.
Effects
| # | Effect | Aura | Value | Period | Radius | Chain | Trigger |
|---|---|---|---|---|---|---|---|
| 1 | 53 | 0 |
Effect and aura numbers are the client's enum ids; values follow the vanilla base-points-plus-die-sides rule with level scaling at the spell's max level.