Create Firestone
Rank 1 · Warlock · Demonology · changed
Classic Era 1.15.9.69722
Create Firestone (Lesser)
500 Mana
3 sec cast
Requires Warlock
Requires level 28
Reagents: Soul Shard
Creates a Lesser Firestone which can be equipped in the off hand. When equipped, enchants the main hand weapon with fire, granting each attack a chance to deal 25 to 35 additional Fire damage. In addition, equipping the Lesser Firestone increases the damage done by fire spells by 10.
Conjured items disappear if logged out for more than 15 minutes.
Anniversary (TBC) 2.5.6.69795
Create Firestone
Rank 1
500 Mana
3 sec cast
Requires Warlock
Requires level 28
Reagents: Soul Shard
Creates a Lesser Firestone which can be equipped. When equipped, enchants the main hand weapon with fire, granting each attack a chance to deal 25 to 35 additional Fire damage. In addition, equipping the Lesser Firestone increases the damage done by fire spells by 10.
Conjured items disappear if logged out for more than 15 minutes.
Changed fields
| Field | Classic Era 1.15.9.69722 | Anniversary (TBC) 2.5.6.69795 |
|---|---|---|
| Description | Creates a Lesser Firestone which can be equipped in the off hand. When equipped, enchants the main hand weapon with fire, granting each attack a chance to deal 25 to 35 additional Fire damage. In addition, equipping the Lesser Firestone increases the damage done by fire spells by 10. Conjured items disappear if logged out for more than 15 minutes. | Creates a Lesser Firestone which can be equipped. When equipped, enchants the main hand weapon with fire, granting each attack a chance to deal 25 to 35 additional Fire damage. In addition, equipping the Lesser Firestone increases the damage done by fire spells by 10. Conjured items disappear if logged out for more than 15 minutes. |
| Name | Create Firestone (Lesser) | Create Firestone |
| Rank | — | Rank 1 |
Effects
| # | Effect | Aura | Value | Period | Radius | Chain | Trigger |
|---|---|---|---|---|---|---|---|
| 1 | 24 | 1 |
Effect and aura numbers are the client's enum ids; values follow the vanilla base-points-plus-die-sides rule with level scaling at the spell's max level.