Beta 17 Sept · Launch 4 Nov 2026
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Windfury Weapon

Rank 1 · Shaman · Enhancement · changed
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Classic Era 1.15.9.69722
Windfury Weapon
Rank 1
90 Mana
Instant
Requires Shaman
Requires level 30
Requires Melee Weapon
Imbue the Shaman's weapon with wind. Each hit has a 20% chance of granting you 2 extra attacks with 103 extra melee attack power. Lasts for 5 minutes.
Forever Beta 1.60.1.69913
Windfury Weapon
Rank 1
90 Mana
Instant
Requires Shaman
Requires level 30
Requires Melee Weapon
Imbue the Shaman's weapon with wind. Each hit has a 20% chance of granting you 2 extra attacks with 103 extra melee attack power. When applied to main hand, disables any benefit you personally receive from Windfury Totem. Lasts for 60 minutes.

What changed from Classic Era 1.15.9.69722

FieldClassic Era 1.15.9.69722Forever Beta 1.60.1.69913
DescriptionImbue the Shaman's weapon with wind. Each hit has a 20% chance of granting you 2 extra attacks with 103 extra melee attack power. Lasts for 5 minutes.Imbue the Shaman's weapon with wind. Each hit has a 20% chance of granting you 2 extra attacks with 103 extra melee attack power. When applied to main hand, disables any benefit you personally receive from Windfury Totem. Lasts for 60 minutes.
Technical fields (1)

Bitmasks, expansion numbers and the client's own unnamed columns. They changed, and nothing a player sees changed with them.

FieldClassic Era 1.15.9.69722Forever Beta 1.60.1.69913
Raw DescriptionImbue the Shaman's weapon with wind. Each hit has a 20% chance of granting you $8233s2 extra $lattack:attacks; with $8233s1 extra melee attack power. Lasts for 5 minutes.Imbue the Shaman's weapon with wind. Each hit has a 20% chance of granting you $8233s2 extra $lattack:attacks; with $8233s1 extra melee attack power. When applied to main hand, disables any benefit you personally receive from Windfury Totem. Lasts for 60 minutes.

Also changed: Effects. See the section for it on this page.

Effects

#EffectAuraValuePeriodRadiusChainTrigger
13601800

Effect and aura numbers are the client's enum ids; values follow the vanilla base-points-plus-die-sides rule with level scaling at the spell's max level.

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